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	<title>Comments on: KGS and its rank</title>
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	<link>http://www.alejostenuki.com/blog/36-kgs-and-its-rank.html</link>
	<description>A few moments to learn, a lifetime to master</description>
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		<title>By: Alejo</title>
		<link>http://www.alejostenuki.com/blog/36-kgs-and-its-rank.html/comment-page-1#comment-58</link>
		<dc:creator>Alejo</dc:creator>
		<pubDate>Tue, 19 Jun 2007 08:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.alejostenuki.com/blog/?p=36#comment-58</guid>
		<description>The own KGS server calls it KGS3... Maybe it&#039;s just an adjustment (I don&#039;t really know), but in order to identify this &quot;new&quot; period the go comunity calls it KGS3.

It&#039;s been a long time since they modified it, I know. But the point is not arguing about KGS2 and KGS3, the real endpoint of this post was to criticise how KGS algorithm deals with players who don&#039;t play much.

And, in fact, if there had been a &quot;slow drift towards the bottom of the scale&quot; I think it could have been better... Currently KGS3 overrates players compared to all other real-world ratings on the lower levels.</description>
		<content:encoded><![CDATA[<p>The own KGS server calls it KGS3&#8230; Maybe it&#8217;s just an adjustment (I don&#8217;t really know), but in order to identify this &#8220;new&#8221; period the go comunity calls it KGS3.</p>
<p>It&#8217;s been a long time since they modified it, I know. But the point is not arguing about KGS2 and KGS3, the real endpoint of this post was to criticise how KGS algorithm deals with players who don&#8217;t play much.</p>
<p>And, in fact, if there had been a &#8220;slow drift towards the bottom of the scale&#8221; I think it could have been better&#8230; Currently KGS3 overrates players compared to all other real-world ratings on the lower levels.</p>
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		<title>By: Codexus</title>
		<link>http://www.alejostenuki.com/blog/36-kgs-and-its-rank.html/comment-page-1#comment-57</link>
		<dc:creator>Codexus</dc:creator>
		<pubDate>Mon, 18 Jun 2007 19:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.alejostenuki.com/blog/?p=36#comment-57</guid>
		<description>There is no such thing as KGS2 and KGS3 ratings. It&#039;s a myth. There had been similar adjustments before and there are going to be others when needed. There had been a slow drift towards the bottom of the scale and the adjustment that occurred at the same time KGS3 was released just restored the previous ranks. It&#039;s been almost a year why are people still bothered by that?

As for the validity of KGS ranking algorithm it&#039;s very good but only if you play a lot, if you don&#039;t play enough the system has not enough data and in the kyu ranks that creates some overrated players.</description>
		<content:encoded><![CDATA[<p>There is no such thing as KGS2 and KGS3 ratings. It&#8217;s a myth. There had been similar adjustments before and there are going to be others when needed. There had been a slow drift towards the bottom of the scale and the adjustment that occurred at the same time KGS3 was released just restored the previous ranks. It&#8217;s been almost a year why are people still bothered by that?</p>
<p>As for the validity of KGS ranking algorithm it&#8217;s very good but only if you play a lot, if you don&#8217;t play enough the system has not enough data and in the kyu ranks that creates some overrated players.</p>
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		<title>By: Alejo</title>
		<link>http://www.alejostenuki.com/blog/36-kgs-and-its-rank.html/comment-page-1#comment-56</link>
		<dc:creator>Alejo</dc:creator>
		<pubDate>Mon, 18 Jun 2007 13:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.alejostenuki.com/blog/?p=36#comment-56</guid>
		<description>Yes, I agree that this could have happened on KGS2. In fact, it already happened to me at the very beginning... but I expected it to be solved on the new ranking system, partialy, at least.

Maybe I was expecting too much...hehe</description>
		<content:encoded><![CDATA[<p>Yes, I agree that this could have happened on KGS2. In fact, it already happened to me at the very beginning&#8230; but I expected it to be solved on the new ranking system, partialy, at least.</p>
<p>Maybe I was expecting too much&#8230;hehe</p>
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		<title>By: Nate</title>
		<link>http://www.alejostenuki.com/blog/36-kgs-and-its-rank.html/comment-page-1#comment-55</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Mon, 18 Jun 2007 13:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.alejostenuki.com/blog/?p=36#comment-55</guid>
		<description>I like the new KGS3 ranking system, as it seems quite close to real life AGA rankings.  

I think the problems that made you a 2 dan could have happened on KGS2 system.</description>
		<content:encoded><![CDATA[<p>I like the new KGS3 ranking system, as it seems quite close to real life AGA rankings.  </p>
<p>I think the problems that made you a 2 dan could have happened on KGS2 system.</p>
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		<title>By: Alejo</title>
		<link>http://www.alejostenuki.com/blog/36-kgs-and-its-rank.html/comment-page-1#comment-48</link>
		<dc:creator>Alejo</dc:creator>
		<pubDate>Mon, 28 May 2007 18:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.alejostenuki.com/blog/?p=36#comment-48</guid>
		<description>Well, finally solved the problem of the comment&#039;s size.</description>
		<content:encoded><![CDATA[<p>Well, finally solved the problem of the comment&#8217;s size.</p>
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		<title>By: Alejo</title>
		<link>http://www.alejostenuki.com/blog/36-kgs-and-its-rank.html/comment-page-1#comment-47</link>
		<dc:creator>Alejo</dc:creator>
		<pubDate>Mon, 28 May 2007 17:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.alejostenuki.com/blog/?p=36#comment-47</guid>
		<description>Weird... very weird indeed... X-files... hehehe...

&quot;Isn&#039;t it enough that rank guides us towards finding an interesting game with a suitable oponent?&quot;

Yes, should be, but you also recognise that you find people who are incredibly strong or weak at your same level, which is something that the rating system should avoid.

Now, I will appear as a weak 2d player. Toooooo weak, indeed.

This is one of the consecuences of this bug of KGS... what should I do? Losing against bots till I reach something near 9k? Lose against a 1k player who will start thinking that he has beaten a 2d, affect his rating and so on?</description>
		<content:encoded><![CDATA[<p>Weird&#8230; very weird indeed&#8230; X-files&#8230; hehehe&#8230;</p>
<p>&#8220;Isn&#8217;t it enough that rank guides us towards finding an interesting game with a suitable oponent?&#8221;</p>
<p>Yes, should be, but you also recognise that you find people who are incredibly strong or weak at your same level, which is something that the rating system should avoid.</p>
<p>Now, I will appear as a weak 2d player. Toooooo weak, indeed.</p>
<p>This is one of the consecuences of this bug of KGS&#8230; what should I do? Losing against bots till I reach something near 9k? Lose against a 1k player who will start thinking that he has beaten a 2d, affect his rating and so on?</p>
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		<title>By: Alejo</title>
		<link>http://www.alejostenuki.com/blog/36-kgs-and-its-rank.html/comment-page-1#comment-46</link>
		<dc:creator>Alejo</dc:creator>
		<pubDate>Mon, 28 May 2007 17:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.alejostenuki.com/blog/?p=36#comment-46</guid>
		<description>Of course there isn&#039;t an absolute rank (though it&#039;ll be nice) and we just play for fun. But it is logical to think that an European 10k will beat a 13k without handicap... while both are a 9k on KGS.

I understand the problem with KGS2 and handicapped games... hadn&#039;t thought of it... but, anyway, isn&#039;t there a better way to fix this problem at the 9k level? For example, following an average between the other ranks, the &quot;weakest 9k&quot; should be around 12k; just increasing one stone per level... as usual, as all the other ratings do.

And I&#039;m sorry, but I don&#039;t accept that my rating increases even if I don&#039;t play, it should be somewhat stable. I understand the method they use for calculating your rating based on others&#039;, but this leads to such incredible situations:
I beat someone who is 15k... then I&#039;m, at least, 14k... Next game I lose against a 13k, then I&#039;m 14k... Two months later, the 15k player has reached 3k level and this affects me in a way that I become somewhat like 7k.

I still dislike those two problems of KGS ratings...


(Anyway, I&#039;m going to modify the size of the &quot;commentary writing&quot;, they are too small...)</description>
		<content:encoded><![CDATA[<p>Of course there isn&#8217;t an absolute rank (though it&#8217;ll be nice) and we just play for fun. But it is logical to think that an European 10k will beat a 13k without handicap&#8230; while both are a 9k on KGS.</p>
<p>I understand the problem with KGS2 and handicapped games&#8230; hadn&#8217;t thought of it&#8230; but, anyway, isn&#8217;t there a better way to fix this problem at the 9k level? For example, following an average between the other ranks, the &#8220;weakest 9k&#8221; should be around 12k; just increasing one stone per level&#8230; as usual, as all the other ratings do.</p>
<p>And I&#8217;m sorry, but I don&#8217;t accept that my rating increases even if I don&#8217;t play, it should be somewhat stable. I understand the method they use for calculating your rating based on others&#8217;, but this leads to such incredible situations:<br />
I beat someone who is 15k&#8230; then I&#8217;m, at least, 14k&#8230; Next game I lose against a 13k, then I&#8217;m 14k&#8230; Two months later, the 15k player has reached 3k level and this affects me in a way that I become somewhat like 7k.</p>
<p>I still dislike those two problems of KGS ratings&#8230;</p>
<p>(Anyway, I&#8217;m going to modify the size of the &#8220;commentary writing&#8221;, they are too small&#8230;)</p>
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		<title>By: nik</title>
		<link>http://www.alejostenuki.com/blog/36-kgs-and-its-rank.html/comment-page-1#comment-42</link>
		<dc:creator>nik</dc:creator>
		<pubDate>Mon, 28 May 2007 16:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.alejostenuki.com/blog/?p=36#comment-42</guid>
		<description>There is no such thing as an absolute rank, it&#039;s all relative within one ranking system. For example in Korea, there used to be no amateur dan ranks and a 1 gup (=1 kyu) was the strongest rank an amateur could get. The only real measure of a Go ranking system, in my opinion, is whether the differences in ranks are an accurate prediction of the proper handicap needed for a good game. For this purpose, the KGS3 ranks are much much better than the KGS2 ranks were. In fact, around my level (KGS3 1k) many people stopped playing handicap games altogether with KGS2 because white was at such a disadvantage.

Your criticism of how ranks tend to solidify when you play a lot and become crazy is valid. I don&#039;t see the problem of getting weird ranks when you stop playing however - after all, you are not playing, so why care about that rank? (it even gets marked with a questionmark for everyone to see that that rank may be wildly inaccurate) - but for players who play a lot it can take a long time of winning the vast majority of games to move up sometimes.</description>
		<content:encoded><![CDATA[<p>There is no such thing as an absolute rank, it&#8217;s all relative within one ranking system. For example in Korea, there used to be no amateur dan ranks and a 1 gup (=1 kyu) was the strongest rank an amateur could get. The only real measure of a Go ranking system, in my opinion, is whether the differences in ranks are an accurate prediction of the proper handicap needed for a good game. For this purpose, the KGS3 ranks are much much better than the KGS2 ranks were. In fact, around my level (KGS3 1k) many people stopped playing handicap games altogether with KGS2 because white was at such a disadvantage.</p>
<p>Your criticism of how ranks tend to solidify when you play a lot and become crazy is valid. I don&#8217;t see the problem of getting weird ranks when you stop playing however &#8211; after all, you are not playing, so why care about that rank? (it even gets marked with a questionmark for everyone to see that that rank may be wildly inaccurate) &#8211; but for players who play a lot it can take a long time of winning the vast majority of games to move up sometimes.</p>
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		<title>By: pel</title>
		<link>http://www.alejostenuki.com/blog/36-kgs-and-its-rank.html/comment-page-1#comment-41</link>
		<dc:creator>pel</dc:creator>
		<pubDate>Mon, 28 May 2007 15:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.alejostenuki.com/blog/?p=36#comment-41</guid>
		<description>First off, I don&#039;t really see the need to have some sort of ranking system that works the same everywhere. In fact - I think that this would be impossible. Isn&#039;t it enough that rank guides us towards finding an interesting game with a suitable oponent?

Looking, for instance, at the EGR (European Go Rating) system there is ample evidence that this system suffers from geographical variance; I&#039;ve heard rumors about similar circumstances in AGA. It is possible that there might exist such discrepancys on KGS too. E.g. people only playing certain hours of the day, mostly playing people in certain rooms. But this is only speculation. The point is that these disturbances occur and they are not easy to manage.

That said.. KGS ranking system certainly is weird. Some players around my level are unbeliveably weak/strong. This seems very strange to me.</description>
		<content:encoded><![CDATA[<p>First off, I don&#8217;t really see the need to have some sort of ranking system that works the same everywhere. In fact &#8211; I think that this would be impossible. Isn&#8217;t it enough that rank guides us towards finding an interesting game with a suitable oponent?</p>
<p>Looking, for instance, at the EGR (European Go Rating) system there is ample evidence that this system suffers from geographical variance; I&#8217;ve heard rumors about similar circumstances in AGA. It is possible that there might exist such discrepancys on KGS too. E.g. people only playing certain hours of the day, mostly playing people in certain rooms. But this is only speculation. The point is that these disturbances occur and they are not easy to manage.</p>
<p>That said.. KGS ranking system certainly is weird. Some players around my level are unbeliveably weak/strong. This seems very strange to me.</p>
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