During the last few weeks I’ve settled as a 4 kyu in KGS. I remember being told the difference among ranking increases the stronger you are: there is more difference between a 3k and a 4k than a 9k and a 10k. Though I was already certain of this, it hadn’t hit me in my face till I reached 4k. Once you get to this level you start to play against 3 kyu players… and the game turns into slaughter.
Though it may be sheer coincidence, 3 out of the 4 games I had against 3 kyu players had something in common: unusual josekis (at least for me). We all have seen unusual josekis played by dan players. However, during the weaker SDK phase, players tend to stick with the most traditional openings. While playing a game, we try to settle traditionally the corners and avoid messing up with the josekis. Strong SDK are quite the opposite. In order to improve, they are trying different opening and josekis and learning from their experiences.
Unfortunately for me, I’ve had to deal with some avalanches and 5-4 corners, even some facing each other. Being used to the most traditional 4-4 or 3-4, the results I get in the corner while facing a 5-4 are anything but a fair result for both players (i.e. joseki). Either I end up surrounded or my groups killed or the result is somehow unequal. Therefore, the term weird-o-seki. It’s not that the sequence doesn’t exist, but it none of the classical ones among weaker SDK players and we get a bad result out of it.
The first time I faced a 5-4, it was a bloodbath. I tend to call it a shit-o-seki. However, it doesn’t make it for the post title.