What are those dans playing?
The more dan-level games I watch, the less Go I know. That is the conclusion I've reached after a few weeks of contemplation. I guess most DDK and SDK think about this occasionally. One may even start to think that these dan players are crazy and it's not a proper way to play. But the kifu from some oriental tournaments come into our hands and we realise that we are the ones who are mistaken. On the right side you can see a game which I just watched on KGS. I guess it is against every single basic concept I adquired when I started playing. Though it's played on a 10 seconds byoyomi, the game shouldn't have gone too far from the traditional way of playing (that was what I expected), and, from the very first move, the players start breaking concepts. There is some crosscut, which is not bad, but on the 7th move we can already see how white breakes the traditional "extend after a crosscut". And the show goes on and on for the whole game.
If you don't see the game, you'll need to enter my site. I'm testing the new version of Eidogo with this post.
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I like the way it integrates in the page.
Only thing EidoGo needs is good display of the game tree. Something on the lines of CGoban or www.goproblems.com
Eidogo needs a good display of the game tree but it's the best game tree available right now for websites.
The problem is that it requires the 100kb file loaded on each head...




