Go Blogs crisis

Tuesday, May 6. 2008


Yesterday I was reading the usual feeds on my google reader till I realised that there were only 5 major writers... out of a total list over 30 sources. Then, I decided to take a look at the Go Blogs list on Sensei's Library, just to realise that the Active/Inactive list of bloggers was quite outdated.

The result: (in pink the new inactive ones)

[361 points = Go | http://www.361points.com/blog/] (by [Sorin Gherman])
[Alejo's
Tenuki | http://www.alejostenuki.com/blog/] (9k KGS, partially a
videoblog)[RSS Feed|http://alejostenuki.com/blog/feeds/index.rss2]
- [Ava's Go
Journey | http://go-journey.blogspot.com] (14k KGS, starts out at 18k)
[RSS Feel|http://go-journey.blogspot.com/atom.xml]
[Baduk und Sprache | http://baduk.at]: [maruseru]'s blog, in german
[ChiyoDad
Learns Go | http://chiyodad.blogspot.com] (8k KGS, blog starts at
unranked) [RSS Feed|http://chiyodad.blogspot.com/atom.xml]
[Contemplations on Go | http://grandyan.blogspot.com/] ([GrandYan]'s blog, starts at 1d)

[FlameBlade's: Board Mirroring the Soul | http://www.flamingstones.blogspot.com] (dan level)
[frankiii's blog | http://frankiii.blogspot.com/] (18k, blog starts at 21k) [RSS Feed|http://frankiii.blogspot.com/atom.xml]
[Go Around | http://5around.blogspot.com/] (Photos from Italian and some European Tournaments, in Italian)
- [Go4Go.net Go News | http://www.go4go.net/v2/modules/news/] [RSS Feed | http://www.go4go.net/v2/backend.php]
[Go Game In Russia | http://go.weiqi.ru/] [RSS Feed|http://go.weiqi.ru/rss]
- [A Go Player | http://goplayer.blogspot.com/] (15k, blog starts at 24k)
[Igo Report|http://igoreport.blogspot.com/] (by Nacho Cernuda, 4d in Spanish)
[Jon Boley|http://myspace.com/spazzy_j] (6d, blogging from Seoul, Korea)
[Kami no Itte|http://kaminoitte.com/blog/] (blog by [Codexus]) [RSS Feed | http://kaminoitte.com/dotclear/rss.php]
- [Kikashi | http://kikashi.blogspot.com] (Learning Experiments in the Game of Go)
[Kouseis World | http://kouseisworld.blogspot.com] (1k, German Blog about Go)
- [Malweth's Go Blog | http://www.tsumego.net/blog] (9k, blog starts at 18k)
[Maths and Weiqi...with a British Accent | http://mathsandweiqi.blogspot.com]
- [Mr Ooijer
Blogs | http://blogger.xs4all.nl/rongen17/] Jan van Rongens Blog [RSS
Feed|http://blogger.xs4all.nl/rongen17/Rss.aspx]
[Nachtrabe's Baduk Blog|http://nachtsbaduk.blogspot.com/] (8k, [nachtrabe's|nachtrabe] baduk blog, formerly on SL)
[NannyOgg's
Shodan Challenge Blog | http://shodan-challenge.blogspot.com/] [RSS
Feed|http://shodan-challenge.blogspot.com/atom.xml]
[Nexik Baduk School| http://www.baduk.nexik.net/] (Dan level)
- [rayen's Go blog during his fulltime study in Go| http://www.progamed.com] (dan level)
[Polish Go| http://polishgo.blogspot.com/] (Dan level)
- [A River of Stones | http://bodhiwater.blogspot.com/] [RSS Feed | http://feeds.feedburner.com/ARiverOfStones]
- [Rob's Go Blog | http://waykay.blogspot.com] [RSS Feed|http://waykay.blogspot.com/atom.xml] [RobFerguson]'s Go Blog
- [The Shodan Year | http://the-shodan.blogspot.com/] Ash's improvement log during the BGS's Shodan Challenge program.
[Think, strive, good luck | http://think2improve.blogspot.com/] Jayme Fosa
[A
Shugyosha's Journey |http://www.bodhiwater.blogspot.com/] (29k, blog
starts at 30k) [RSS Feed|http://bodhiwater.blogspot.com/atom.xml]
- [Snakeeater on Go | http://snakeeatergo.blogspot.com/] (4k)
- [Studying Weiqi in China | http://www.gostudent.blogspot.com/]
[study at Myongji University in Korea | http://www.jens.baduk4u.de] Jens Henker 4d, in german and english
[TheKro's Nest | http://www.cs.sun.ac.za/~skroon/personal/blog/] [Steve]'s blog (1k)
- [toastcrumb's Go Blog|http://shodansummer.blogspot.com/] (12k)
-
[Tsumego.net - The game of Go (Weiqi) |
http://www.tsumego.net/blog/index.php] [RSS Feed |
http://www.malweth.net/nucleus/atom.php?blogid=2]
[Wolvie's Go Blog|http://wolviego.blogdrive.com/] (30k)
[World news about game of Go|http://go-news.blogspot.com/]
- [xed_over|http://www.xanga.com/go_player] (9 kyu, began blog at 12 kyu)
[IgoBlog|http://www.igochile.cl/blog/] News in Spanish
* [ziggy's go club]



All in all, 15 blogs had to be removed from the Active Blogs list due to the lack of activity during the last 6 months or the impossibility to reach their addresses. Some of them already announced their desire to stop blogging, but others were just left to their own luck by their owners.

Even there is still a nice list of active blogs, if you check your feeds reader, you'll realise that there are only a few of them which are regularly posting on their blogs. In fact, most of the feeds you received last month came from only 5 authors. Now I hope you get what I mean by Go Blogs Crisis.

Playing too aggressively

Friday, May 2. 2008


For some reason, during the last month I've realised that I'm playing way too aggresively without bothering about making points while chasing my opponent. Obviously, as a result of this I tend to make kill-or-die games which may end up as flawless victories or tremendous defeats.
Though I've tried to fix this behaviour by making some sort of moyo-based fuseki, I always get into hardous fights in the middle game with big groups involved.
On the next two games there are both samples of this "bug" in my playing style: in the first one I manage to win by a larg margin but one of my groups is killed and in the second one... well... you'd better watch it for yourself what happens when my reading isn't as good as my opponent's.


Continue reading "Playing too aggressively"

Games Databases

Monday, April 14. 2008


In order to offer a source of regular games with quality, I've opened a new section called "the Database" where you'll be able to find some game collections which are available for free on the internet.
Currently there are "only" two games databases available for download, which sum up a total amount over 105000 games.
The first one includes 40683 professional games extracted from Moyo Go Studio (till year 2005) and the second one is a collection of high dan players at KGS. You may use them with your preferred pattern search engine, such as Kombilo.

Unfortunatelly, I couldn't find a proper collection of recent professional games which could be distributed freely on the internet, so any contributions will be greatly welcomed.
Update: There has been added a database obtained from the Tygem Go server, with 22477 games mostly played by 8d and 9d.

KGS 5d vs 4d: Tesuji trainning

Wednesday, April 9. 2008


When I logged yesterday in KGS and started watching the highest ranked game I didn't know how profitable would that game be for me.

The openning was unimpressive, a couple of pincers and some usual invasions, but it soon started to be a fighting game were stones were cut all over the board.

During the last month I've been reading the book on Tesuji by James Davies without realising any major improval in my level of the game... until I saw this game.

When I saw black's move 103 on the image, I instantly realised what he was trying to build.

By the way, the game is loaded on the continue reading with all the solutions to the tsumegos I'm talking about.

Unfortunatelly, white also noticed black's intentions, so he blocked the tesuji on the next move by playing at O15 and black took advantatge of it by attacking the right side, sliding downwards to S11.

A few moves later, after deciding what would happen with the stones placed on the right side, black decided to retake the attack on the cutting stones. Can you find the appropiate tesuji?




At this point of the game there was some discussion about if the tesuji didn't work or not, mainly because it was announced by a 7k (me) and it received some good commentaries from dan players and some bad ones from kyu players. In the end, the game was cloned and we discussed there the tesuji till we found it would work on the current position of the board.

The middle game went on and the lower group of white was about to die in a huge ko where both of the players had lots of ko threats but was won by white after ignoring a cut at E4, which would have left the upper right group eyeless if black had played properly.


So this was the final situation where, after the ko, white attempts to live by playing 220. According to a 6d who was watching the game, there is a possible way to kill white, which went unseen by the 4d who was playing as black. Can you see it? Actually, it isn't as hard as you would expect, but both players were already playing on a short byo-yomi basis.

For this tsumego, you should consider that the black group on the upper left corner is unconditionally alive, and that there isn't any sort of escapatory tesuji around F14.


On the other hand, when black defended at A16 and white played A13, black decided to play A11 in order to remove the second eye. This tesuji is well-known as the throw-in tesuji, but does this work in this occasion? Can white live after the throw-in?

In the end, what surprised me the most was move 230. It reminds me of the game between Hikaru and the Korean child, where the first made a move who everyone thought to be an error and managed to get a nice result.

Here you have move 230:

Black resigned after realising the meaning of the H13 move. Sincerely, congratulations on white for this move. You have the solution at the real game.


Continue reading "KGS 5d vs 4d: Tesuji trainning"

Suspicious opponents

Monday, April 7. 2008


Yesterday I played the third game of the Ibero-American Tournament in KGS. My opponent was of unknown strenght, as his rank is hidden and his profile graphic ranges from 2d to 3k.

Before the game he had reviewed my previous games in order to find some weaknesses which he could exploit. Though this is not exactly illegal, punishing this mistakes doesn't prove to have a better understanding of the game if you have just learnt them in your preparation for that concrete game. But if we add this to his suspiciously unexpected disconnection in the middle of a L&D situation... well...

Move 45: the hane at R5 isn't good for black. See the game in order to find out how to punish black for it.

Move 53: white leaves the server. He got disconnected for a couple of minutes. Suspiciously, it is exactly in the middle of this silly life-and-death problem where black can't do anything but die.

Move 65: not exactly this move, but after the lost of the corner, I'm forced to turn the game into a moyo based one if I want to retain some remote possibilities of winning.

Move 79: The intention of this stones is to split white into two and let white decide which side to save. Unfourtunatelly, I end up in bad shape and this allows white to exploit that weakness later on with move 102.

Move 93: Who reads better?

Move 115: a nice sample of dual purpose move. It attempts to capture the white group from N7 while constructing a barrier for my moyo. In the end, white finds a gap with move 128 and my moyo is severely reduced.

Move 162: Black's bottom group can be killed and white plays tenuki.

Move 175: Black attempts to create a threat for a snapback and, just after realising that it doesn't work because white can capture at H8, white fails to see it and defends.

Move 249: Black removes one point from white's territory after he has passed.

All in all, the strenght of my opponent still remains unkown. How would the game have been if he hadn't reviewed mine? What would have happened if he hadn't left the server? Would he have lost on time? Would I have won? Would he have killed the bottom group?


Continue reading "Suspicious opponents"