Written by alejo on January 19th, 2012
During the last few months, I’ve been teaching go to a couple of newbies. Actually, one of them is improving quite fast, so I might not be able to call him newbie in a few months… However, observing his development and its similarities with mine I realised there is some sort of pattern when it [...]
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Written by alejo on December 2nd, 2011
Lately I’ve decided to start playing go again through the net. Unfortunately, I still haven’t beat my online go anxiety syndrome, so I’m left with watching games on KGS or IGS. During my last night shift I could watch a blitz game played by one 6d and one 3d in KGS. I’m not telling their [...]
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Written by alejo on November 29th, 2011
A few days ago I made a new research for Go apps on the android market. One of the few new apps I found is this one: “Go Scoring Camera”. There’s a free trial version which works for 7 days available at the Android Market. The full app costs 3.40 €, which is around 4.5 $ [...]
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Written by alejo on November 15th, 2011
While preparing for my last journey I decided I’d bring one of my long forgotten Go books. Though some readers will certainly think I’m talking about the book Tesuji -which I forgot at a train a month ago-, I’m actually talking about my other Go book: “Five Hundred and One Opening Problems“. Assuming I’d spend [...]
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Written by alejo on June 27th, 2011
Last week I was wandering around Go problems when I came across this one. It’s this specific kind of tsumegos I fail to solve – the ones that require for illogical reasoning. After reading some useless sequences I usually end up giving it up, assuming there is no way to overcome that position. Go problems [...]
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Written by alejo on June 18th, 2011
During last year, the number of devices featuring Android increased -almost- exponentially. Having each of them a different hardware, it was believed to be an advantage, since the user could choose among the different setups. Different hardware also means different software versions. These started to be a pain in the “back” for developers, with 30% using [...]
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