Written by alejo on February 26th, 2007
So, here I am. This blog is based on another blogging system, much more versatile and equally easy to use. As you can see on my previous post, the style of the images I’m uploading is different, this converts an image of 200k into an image around 20k, which is a great deeal for users [...]
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Written by alejo on February 24th, 2007
This concept seems easy to understand and to apply into real games, but constantly I find these blunders on my games against other players and on others games. The basic example is a response to a 3-3 invasion, you always ask yourself: where should I block? The answer is: on the one with the biggest [...]
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Written by alejo on February 22nd, 2007
Recently I decided to buy a new pendrive to carry job stuff more easily. But, since there was a special price for a 2 Gb Kingston unit, there is plenty of space for other things and, of course, for Go. My super-mobile study equipment is formed by:-Gnugo 3.6-Ggo, on a simple java version on a [...]
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Written by alejo on February 20th, 2007
Due to the commentaries on this game I read at GoDiscussions, I decided to purchase it just before leaving to London. Now that I’m back, I’ve started on the second section of the program and guess what I find: "Mind the gap. Prefer the connectable side.""mind the gap"… I wonder how many times I’ve heard [...]
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Written by alejo on February 11th, 2007
Last friday was a profitable intensive Go session: once again, after black ignoring my double-side approach to his 4-4 stone, I was given a familiar situation while playing as white.. There was something pumping in my head: … this 6 space on the corner… he has to make two eyes… hey… that’s familiar… I’ve seen [...]
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Written by alejo on February 10th, 2007
This friday a friend of mine came home and we spent the whole afternoon playing go, we used and abused of the clock, we killed groups, saved quot;unsaveable" groups and laughed a lot. But, above all, I put into the real world the concept of "vital point" and its value. On the first game we [...]
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